Click on the plus (+) symbol to add else or else if sections to the current if block.
If
Run code depending on whether a boolean condition is true or false.
if(true) {
}
The code inside the if
block only runs when the condition block is true. You can compare
variables to values or variables to variables, for a true condition.
let reward = false;
let perfect = 0;
let myScore = 0;
if (myScore < 10) {
myScore += 1;
}
if (myScore == perfect) {
reward = true;
}
Opposite condition: else
If you want some other code to run when the opposite condition is true, you put it in
an additional block area called else
.
let colorMix = 0;
let favColor = "orange";
if (favColor == "blue")
{
colorMix = 7;
} else {
colorMix = 472;
}
Opposite condition, but check something again: else if
Another conditional action is to add an if
to an else
for an else if
. It works like this:
let reward = false;
let nearPerfect = 0
let perfect = 0
let myScore = 0;
if (myScore < 10) {
myScore += 1;
}
if (myScore == perfect) {
reward = true;
} else if (myScore == nearPerfect) {
reward = true;
}
You might guess that a longer way of saying the same thing is this:
let reward = false;
let nearPerfect = 0;
let perfect = 0;
let myScore = 0;
if (myScore < 10) {
myScore += 1;
}
if (myScore == perfect) {
reward = true;
} else {
if (myScore == nearPerfect) {
reward = true;
}
}
Example: adjusting screen brightness
If the light level is < 100
, this code sets the brightness to 255
when the button A is pressed:
input.onButtonEvent(Button.A, input.buttonEventValue(ButtonEvent.Down), () => {
if(input.lightLevel()<100){
led.setBrightness(255);
}
})